My 2-year-old builds browser games. I wrote a book about it.
How a software engineer turned AI-assisted game building into a 12-week computational thinking curriculum for toddlers.
My son was two and a half when he built his first browser game.
He couldn’t read. He couldn’t type. But he could sit next to me and say: “Make a red car game! Make it jump!”
So I typed his words into an AI coding tool. A red car appeared. He pressed space bar. It jumped.
His face did the thing — that wide-open, full-body joy that kids have before the world teaches them to play it cool. Then he said: “Make it go faster. Can we make it a digger?”
He was designing. He was iterating. He was two.
I’m a software engineer. 12 years building software, master’s in CS. And the most useful thing I’ve ever taught my kid about technology didn’t involve a screen — it was a sequence. First this, then that, then done.
That’s computational thinking. Not coding. Thinking.
Here’s what nobody tells dev parents: there’s no reason to wait. The neural pathways for sequential reasoning, pattern recognition, conditional logic — those are forming right now, between ages 2 and 6. Your kid is already doing computational thinking when they sort toys by color or figure out that pushing a button makes a sound. They just don’t have anyone connecting the dots.
So I wrote the curriculum I couldn’t find
I wanted hands-on activities. AI-assisted game building where the kid directs and the parent types. Actual CS concepts. A structure a tired parent could follow without prep.
It didn’t exist. So I built it.
12 Weeks of Tech Projects to Build With Your Kid — computational thinking for ages 2-6.
Each week covers one concept (sequences → patterns → loops → conditionals → debugging → all the way to integration). The rhythm:
Mon-Tue: Hands-on activities. No screens. Sorting games, pattern hunts, chain reactions with dominos.
Wed: Build a browser game with AI. Kid describes, you type.
Thu: Remix day. Kid changes the game — new colors, new rules, harder levels.
Fri: Kid “teaches” the concept to a stuffed animal. If they can explain it, they own it.
The format has been tried and tested on my actual 3-year-old. The kid who earned the nickname “Mr Wiggles” at a year old and would rather hurl paper airplanes/play excavators/race cars than sit still for literally anything. If it survived his attention span, it made the cut.
The magic is AI-assisted game building. AI removes the bottleneck. Your kid describes a game in plain language, watches it appear, then iterates. The feedback loop is instant. They’re the product manager, the designer, and the QA team.
You’re just the typist.
This isn’t about raising the next Zuckerberg. It’s about giving your kid the same thinking framework you use every day — while their brain is literally built to absorb it.
The book: 12 Weeks of Tech Projects to Build With Your Kid — $29 on Gumroad. PDF you can mark up and reprint.
I also made companion products because I’m like this:
41-Prompt AI Pack ($17) — Copy-paste prompts for ChatGPT/Claude, each with a [CHILD’S INTEREST] placeholder. Three per concept: a story prompt, a hands-on activity prompt, and a browser game prompt. Swap in “monster trucks” or “butterflies” and go.
Screen Time Conversation Cards ($0+) — 10 screen-free discussion prompts you can use anywhere. Car, bath, dinner. No materials needed.
Unplugged Expansion Pack ($12) — 12 additional screen-free activities (one per concept), all household items.
“What Are They Learning?” Cheat Sheet ($5) — Quick reference for each concept.
Complete Toolkit Bundle ($39) — Everything above plus bonus activity cards. Save $24.
Browse everything at shop.raisingpixels.dev
No coding required. No CS degree required. (I have one, but I promise you don’t need it.)
Screen time they made > screen time they watched.
If you know a parent who’d lean in at “computational thinking for toddlers” — send them this!
— Mei


